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Affirm-a-term – PDF

$10.00

Affirm-a-term is a fast paced game is excellent for elementary, intermediate, advanced students, and even piano teachers of all ages! Two teams of players sit across from each other. One member of each team has one minute to try to describe as many words on the cards possible! Every correct guess gets one point, and every passed card counts against the team. More details below.

Studio use license – This comes with a studio license and is a fantastic value as this can be used for as many students as you directly teach!

SKU: SKU5 Category:

Description

Affirm-a-term is a fast-paced game that can help music students understand:

  • Music theory
  • Music terms
  • All things related to music

Affirm-a-term requires students to describe terms related to music in a way that their teammates can identify the term. This often reveals to the teacher whether or not the student really understands music theory concepts. You’ll learn a lot about your music and piano students with this fun game! It works for all ages, but is especially fun and effective for teenagers and adults!

How to assemble Affirm-a-term

After purchasing, you will receive an email to download your Affirm-a-term game cards. Simply print these on card stock. To help keep the levels separate, print the elementary cards on one color and the early intermediate cards on another color. To keep cards lasting longer, laminate them.

What you need to play Affirm-a-term

  • Affirm-a-term cards
  • Card stock paper
  • Laminator (optional)
  • A 1 minute timer

How to play Affirm-a-term:

Affirm-a-term is best played in groups of students.

  1. Divide the students into teams.
  2. Designate one player from one team to be the “caller.” This player will go through the deck of cards and try to describe as many as possible (without using the word on the card or any form of the word.
  3. Players from the caller’s team yell out answers. When they get the answer, the caller moves to another card.
  4. The object is to see how many terms the caller and their teammates can describe and answer correctly.
  5. Play moves to the next team after the 1 minute timer is done.
  6. Continue playing for a specified amount of time. The team with the most cards correct wins.

More details on what to do when the caller doesn’t know a term, etc. are included in the directions.

This is a great way to know whether your music or piano students really understand music!

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